Star Wars Zero Company: A New Turn-Based Adventure (2026)

Star Wars Zero Company: Clone Wars, Lucasfilm Details

Electronic Arts' upcoming Star Wars game, Star Wars Zero Company, is set to be a unique addition to the franchise. Developed by Bit Reactor, the game aims to stand out from previous Star Wars titles by focusing on character-driven storytelling and an immersive, turn-based tactics gameplay experience. The game's narrative approach draws inspiration from the AMC drama series Turn, blending well-known characters with nameless figures to create a captivating and authentic story.

The game's protagonist, Hawks, is a fully customizable former Galactic Republic officer, allowing players to shape their own version of the character. Hawks leads Zero Company, a diverse group of professionals for hire, including a Clone Trooper, a Mandalorian, and a Jedi Padawan. The game's narrative revolves around hunting down Kundri Fathom, the ruthless leader of the Separatist-aligned cult known as the Infinite Coil.

Greg Foertsch, head of Bit Reactor, emphasizes the importance of creating relatable characters that players can connect with. He believes that attaching players to characters is crucial for a successful gaming experience. By focusing on characters like Hawks, the game aims to foster a deeper connection and allow players to craft their own theories and interpretations.

Orion Kellogg, Lucasfilm Games executive producer, highlights the game's authentic storytelling approach. The game sparingly uses well-known characters like Anakin Skywalker, ensuring they are on the periphery of the story. This approach allows the game to feel ownable and authentic, providing a unique experience for players.

The Clone Wars era was chosen as the setting for its rich lore and familiar elements. It offers a balance between unique storytelling and the appreciation of familiar Star Wars concepts. The game's turn-based tactics gameplay, inspired by the XCOM franchise, adds depth and challenge, making it accessible to both casual and hardcore gamers.

Foertsch believes that the narrative can enhance the gameplay experience, making it more engaging and understandable. By weaving the story into the mechanics, the game aims to bridge the gap between Star Wars fans and the tactics genre. The game encourages players to embrace the full experience, offering a blend of accessibility and depth.

Kellogg emphasizes the appeal of the tactics genre for Lucasfilm, as it aligns with the Star Wars universe's emphasis on choice with consequences. The game aims to wow players with its scale, art, and music, while also providing a challenging and rewarding experience. The game's design encourages players to explore and immerse themselves in the Star Wars galaxy, offering a unique and captivating adventure.

Star Wars Zero Company: A New Turn-Based Adventure (2026)
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